day 7 and where I'm at!
So this is what it's looking like!
I want to use this in a submission for the Blitz open day and the deadline is the 10th. My disertation is needing a bit of work too :( So may leave it as it is for now.
I will however keep working on this after the Blitz submission.
The things I want to change are:
- re-do the main body and tower textures, change them to 1024 maps.
- add more geometrical detail to the edge of the roof of the main body, tower, porch and both extensions
- tweak the geom on the edges of the pine end of the roof and the tower to get a better silhouette
- create emissive textures for lamps and windows
- create a smoke particle affect for the chimneys
- work further into the roof textures, especially the edges. Get all the walls and roof.
- add some weathering to the roof tiles.
I want to use this in a submission for the Blitz open day and the deadline is the 10th. My disertation is needing a bit of work too :( So may leave it as it is for now.
I will however keep working on this after the Blitz submission.
The things I want to change are:
- re-do the main body and tower textures, change them to 1024 maps.
- add more geometrical detail to the edge of the roof of the main body, tower, porch and both extensions
- tweak the geom on the edges of the pine end of the roof and the tower to get a better silhouette
- create emissive textures for lamps and windows
- create a smoke particle affect for the chimneys
- work further into the roof textures, especially the edges. Get all the walls and roof.
- add some weathering to the roof tiles.
I'm jealous :D
ReplyDeleteLooks awesome! Few things I'd say:
ReplyDeleteBrickwork and tiles should be consistent scaling. (e.g. chimney compared to spire)
Tiling could use some weathering like the bricks.
It really is great though :)
Thanks guys :)
ReplyDeleteyea totaly agree Henry, added to my to-do list!