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Showing posts from June, 2010

UDK destructable meshes

I've recently come back to West Wales for the Summer and work has been a bit slow! Been catching up with friends etc. I decided that I want / need to learn UDK so I've been experimenting with that, hoping to transfer the level I've been creating in Unity in UDK. So far I've learnt a load of stuff, but here's one of my favourites so far! P.S. sorry for the poor quality video!

lit in maya

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I have almost finished texturing the first building, well i say that, I will probably go back and fiddle with it a load before it's finished. So I decided to throw a light into the maya scene to see what it looks like lit up, and I'm pretty happy with the result! There's a normal map applied to the roof, but not on anything else. I haven't done a spec map yet but will get around to that as well eventually. I'm beginning to think this project is a bit to big for me to finish completely, but the whole point was to practice what I already know and learn a bit more about workflow between Photoshop, Maya and whatever engine I use. And I'm definitely learning! So I guess it's all good!

This is the life DVD artwork

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I did this for some friends studying film & video. Their sending the film hey recently finished off to a load of film festivals and needed some DVD artwork done. Here's what I came up with, they seemed to like it, so it's all good! Oh, and watch the film here! : http://vimeo.com/11686493 It's brilliant and definatley worth a watch!

tteexxttuurrees

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So I've added a few textures, will probably go back and revisit these later or and tidy them up a bit. Nice to get a bit of colour on there. There's a normal map on the roof, but as far as I can see it's not really affecting the texture that much. I mite try it in unreal and see how it looks. Still need spec maps for certain bits, but they don't seam to do that much in unity either.

all unwrapped

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It's not a great unwrap and I'll end up using a lot more texture maps than I actually want to :( But because it's the first time I've unwrapped something this complex I'm letting myself be a bit sloppy. On the next buildings and props I'll try and make sure the unwraps are tighter so I use less texture maps.

UV unwraps make my head hurt

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Argh unwraping is killing me! At least I've started texturing.

small update

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Added a few more details on the first building and figured out the placement of the stairwells in the other buildings. Also added a barrel that I made a few weeks ago into the scene. Next details on the rest of the buildings and props.