I recently picked up a Dell 27" IPS 165hz 1ms S2721DGF Gaming Monitor . It's a bit of a beast. If you're not a monitor nerd, "hz" aka "Hertz" is how many frames it can show on the screen per second. This is also known as refresh rate. Most monitors display at around 60hz. This means if your game is running at above 60 fps your monitor won't really show it. Enabling a feature like V-sync, which matches the games FPS to the monitors refresh rate will demonstrate this as you will notice (if you are running above 60 fps on a 60hz monitor) that your fps is now clamped at 60. G-sync / Free sync are similar, these features match your monitors refresh rate to your games FPS (freeing up your GPU to pump more frames instead of running V-sync). If you spot screen tearing in your game, that's usually down to your FPS not matching your monitors refresh rate. So now I have a beefy monitor that is G-Sync / Freesync compatible and can display 165 frames per ...
So the reason I've taken days to write this post..... So it all started with this video: http://www.youtube.com/watch?v=4UdEFmxRmNE Done by the Yogcast guys, it was posted on a forum I visit pretty regularly and I spent a whole night watching the series all the way through. The next day I bought Minecraft... And so far I realy like it. Probably a bit too much! It's VERY addictive. Two of the guys I live with have been keeping up with the yogast videos and both of them have done the same as me and gone and got the game. So I'm building a castle. woop! I was at a lecture Dan Pincbeck (Dear Esther) gave the other day and he described Minecraft as "I am legend" meets Lego, which is pretty much spot on. It's a winning combination that works really well. You get dumped out in the wilderness on your own without much of an idea of what to do. (unless, like I did you watched some videos before buying it). Then it gets dark... Bad stuff happens when it get...
It's not a great unwrap and I'll end up using a lot more texture maps than I actually want to :( But because it's the first time I've unwrapped something this complex I'm letting myself be a bit sloppy. On the next buildings and props I'll try and make sure the unwraps are tighter so I use less texture maps.
Comments
Post a Comment