I haven't posted in a couple of days, Sunday I was busy writing our essay (What I posted on Sunday was all prepared the night before!) then yesterday we had our hand-ins, game FMV and essay. Then a group of us from the course plus a few others all went to the pub! being the weak person I am, I ended up pretty drunk, but had a great time! So I haven't actually got any work to post up today! I think this is only the second post with no pictures of things I've been working on! What I did want to talk about is the essay, as I've not mentioned that here at all. The question was: “While photorealistic animation and gaming visuals offer a graphic realism, in what ways have contemporary titles such as Half Life 2 (Valve, 2004) succeeded or failed in expressing an emotional realism?” So I chose to speak about how emotions are conveyed in game and how people identify with characters in narrative and empathise with them. Kathrine Isbister's, Better Game Characters ...