Posts

30 days of drawing

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A friend of mine posted this to me on facebook the other day. When i saw it my first thought was "urgh what the hell is this s***" but when i read it i quite liked the idea, 30 days or drawing diffrenet things. So looking past the horrendous presentation I thought I would give it a go! so day#1 - draw yourself, here's my attempt. (yes i need a scanner!) Chloe Bruce (the friend who originaly sent me the post) aka paint the moment and Ollie Elliott aka the enormous blogodile have both done one aswell, here they are. Chloe Bruce Ollie Eliott

"Tiny"

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Between Monday 9th of August to Wednesday 11th of August I was in Cardiff / Newport working as production designer "Tiny". From the facebook page: "Tiny" is a 35mm short film about a young couple settling into a new house and preparing for their first child. This is the first time I've worked on a film set and I have to say I really, really enjoyed it and would love to repeat the experience. W started on Monday buying props and preparing the house that we were shooting in so I got to get stuck in right away with deciding on what props to use and how to place them. On the Tuesday shooting began it varied between a lot of sitting around whilst the scene was shot and the sound recorded and a lot of rushing around to prepare the next scene for shooting. Because of the amount of equipment and size of the house we had to store anything we weren't using in the rooms that we weren't shooting in then move it all as we came to use those rooms, and then I would...

hectic weeks

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So the last few weeks of my summer holidays have been hectic, catching up with friends, working and BBQ's! I haven't had much of a chance to carry on with modelling the 3D env i was working on :( which is really frustrating. And I may even downsize it a bit, because the concept was huge, will have to wait and see how it goes. But saying that, at the start of the summer (before I started working 2 jobs!) I did have a chance to blast through some UDK tutorials and have learnt a load about working with the engine. In these tutorials i learnt about post processing volumes, lighting, particle effects and generally managing the scene to create the illusion of being part of a larger world beyond the playable area. More recently I've been catching up on some drawing, got some new pens so I've been playing with them and decided I need to draw a lot more frequently!! more hours in the day please!

UDK destructable meshes

I've recently come back to West Wales for the Summer and work has been a bit slow! Been catching up with friends etc. I decided that I want / need to learn UDK so I've been experimenting with that, hoping to transfer the level I've been creating in Unity in UDK. So far I've learnt a load of stuff, but here's one of my favourites so far! P.S. sorry for the poor quality video!

lit in maya

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I have almost finished texturing the first building, well i say that, I will probably go back and fiddle with it a load before it's finished. So I decided to throw a light into the maya scene to see what it looks like lit up, and I'm pretty happy with the result! There's a normal map applied to the roof, but not on anything else. I haven't done a spec map yet but will get around to that as well eventually. I'm beginning to think this project is a bit to big for me to finish completely, but the whole point was to practice what I already know and learn a bit more about workflow between Photoshop, Maya and whatever engine I use. And I'm definitely learning! So I guess it's all good!

This is the life DVD artwork

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I did this for some friends studying film & video. Their sending the film hey recently finished off to a load of film festivals and needed some DVD artwork done. Here's what I came up with, they seemed to like it, so it's all good! Oh, and watch the film here! : http://vimeo.com/11686493 It's brilliant and definatley worth a watch!

tteexxttuurrees

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So I've added a few textures, will probably go back and revisit these later or and tidy them up a bit. Nice to get a bit of colour on there. There's a normal map on the roof, but as far as I can see it's not really affecting the texture that much. I mite try it in unreal and see how it looks. Still need spec maps for certain bits, but they don't seam to do that much in unity either.