Wednesday, 9 June 2010

lit in maya

I have almost finished texturing the first building, well i say that, I will probably go back and fiddle with it a load before it's finished.

So I decided to throw a light into the maya scene to see what it looks like lit up, and I'm pretty happy with the result!

There's a normal map applied to the roof, but not on anything else. I haven't done a spec map yet but will get around to that as well eventually.

I'm beginning to think this project is a bit to big for me to finish completely, but the whole point was to practice what I already know and learn a bit more about workflow between Photoshop, Maya and whatever engine I use. And I'm definitely learning! So I guess it's all good!

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