Posts

DIsney entry

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My subbmission to the Disney Interactive Internship. In hindsight I would probably leave the images from the film in the background out.

Wings of Fate update

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Here's a few screenshots of the static meshes in maya. Stove and chimney . This is where the Cardinals burn the votes during the conclave. There is also a lower poly version of this, but Unity seamed to cope with this model well so I decided to stick with it. Alter at the end of the Chapel . North wall including Balcony. Some Shots from in engine. The Cardinal model was done By Charlotte Gyseman , the Choir Balcony by Jason Thompson and the Windows and candlesticks by Matt Bustin.

where I've been hiding

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Ok so it's been a while since I updated my blog so this is going to be a hefty post! Basically just explaining what I've been doing that's kept me from updating this thing... --- UNI Wings of Fate project progress: In my last post I spoke about our current uni project "Wings of Fate" or as it's now been affectionately named Wings of Fail haha! So far the project (in my opinion) is going brilliantly! We have a lot of our assets moddled although a few of them require tweaking and some of the team have began to texture. We're having a maya workshop on Monday to iron out any problems with models which should be really good. As far as level and environment design (the parts that I have been heavily involved in so far) have gone, I have managed to get most of the important assets moddled and into engine although they need the textures working out. Also on Friday we spent our production meeting breaking down the walkthrough I'd written and refining it, which ...
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vote Innamorati! A Bristol based live electronic gypsy dub bass act. We create unlikely fusions of classical gypsy music with gritty raw Bristol dance elements. Loving these guys music right now!!

Wings of Fate

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So I haven't posted in detail about our latest project "Wings of fate" yet! So it's about time I do it! We're in a group of 11 (8 CGD artists and 3 programmers) and our brief is to create a playable level for a game with the working title of "wings of Fate". Our Google site is http://sites.google.com/site/wingsoffategame/ All the major info is on there :) At the moment I've mainly been working on the website and environment design, which I'm REALLY enjoying, because our game is turning into a bit of a platformer the level design is really interesting. Also the Sistine chapel (where the game is based) is a spectacular setting to work with. A piece of concept work I did for the environment, focusing on lighting and scale. A study of the interior of the Sistine chapel, to help with level design and scale.

Wings of Fate pre-production

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We had a meeting today regarding our new project. Here's a quick moodboard of the type of things popping in to my head as we spoke. Mainly focusing on what the characters will be wearing.

WIP

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A WIP, a bit too much of the "Lara" syndorme going on at the moment, Going to start work on another picture of this character soon. Would be nice to get this one finished though, practicing the old painting never hurt!